Lotro Lord Of The Rings Online For Mac
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If, in the future, you change your email or password you will now be required to log in again at that time. If you should have any issues with your account as a result of this update, please reach out to me directly at accounts@zam.com or via our support portal: Thank you! Have a great day! Sometimes there's news that just makes you go, 'Huh?' At times it happens because said information makes no sense whatsoever; other times it surprises you so thoroughly you have no words as you look around wondering where on earth it came from. Last week we got smacked with the latter. Announcement that and were breaking off under wasn't so far-fetched, especially with Turbine's professed focus on turning into a mobile studio.
I heard that and didn't really bat an eye, I just nodded my head and thought, sure, that makes sense. What was a jaw-dropping surprise was the announcement that would be the new publisher. Who ever would have envisioned Norrath and Middle-earth (and Eberron!) becoming family, romping together in the same backyard and sharing a swingset? You never thought they would actually meet. No, we certainly didn't see that coming. But once I had a moment to digest the news and think about it (and after we finished with a few jokes, like Justin's query on whether we should combine our columns to make EverLording), it made sense.
And I can see it as a good thing for both parties. (Talking about the pairing of companies, not the columns!) and Daybreak both stand to benefit here, meaning their games benefit. Thankfully I don't see any cross-pollination between the IPs, but I do see two studios growing and see two games continuing on instead of being shut down. It's good for Daybreak Quite frankly, Daybreak needs a win. It needs to engender goodwill again. And it needs to expand. This move can accomplish all three of those.
Despite what many naysayers trumpet and what some fans fear, Daybreak isn't dead in the water. It may not be riding the crest of the wave that SOE was, but it isn't crawling into Davy Jones' locker, either.
However, in business if you aren't growing, you are dying. You know that Daybreak needs to expand - the question is how that would happen. It certainly doesn't appear to be forthcoming from a development standpoint. Was the big flagship MMO that was taking the company into the future, and it is gone. That doesn't leave much to sail into the future with; the tugboat of an unnamed mobile title isn't going to pull things far. And since a significant portion of the studio's titles live on only in memory (or emulators), that's not much left to work with.
So if producing a game is out, what does that leave? Publishing other games.
And going with LOTRO and DDO is a smart move. How can this be a win? Not only does the studio expand, but it does so with established games with popular IPs. After the loss of the studio's biggest project and little appearing on the horizon, things did look bleaker for the company.
By publishing games, Daybreak adds to its roster - and infuses revenue and stability into the company, which benefits its established titles like,! - without having to pour out all the capital for development on something that may or may not take off. There isn't the level of monetary commitment nor the risk of flopping that comes with developing from scratch. Both LOTRO and DDO are established games with a known track record. Both have an established fan base.
It also introduces more people to Daybreak who haven't looked at the studio before. Now, Daybreak just needs to make sure it doesn't do anything to alienate this new crowd! There is no denying that Daybreak is operating under a pretty thick (and deserved) cloud of negative perception. Scrapping much-anticipated games, shuttering others - folks are understandably apt to harbor disappointment and distrust over things like that.
Looking at how many games have closed, you can see why some call the studio They Break Games. However, that is a narrow view of the whole situation that leaves out other facts; some folks seem to have forgotten that as SOE, Daybreak was once known and beloved for keeping games alive. Is a prime example. If SOE hadn't stepped in, that game would have never seen the light of day let alone offer years of enjoyment to players. It also brought new ideas and systems to the MMOverse. Vanguard introduced decorating on the z axis (which SOE incorporated into its other games), brotherhoods, and working boats that were also living spaces to name a few. To this day I still think Vanguard had the best classes anywhere. Yes, it did eventually shut down, but Vanguard had a much fuller life than it ever would have otherwise, and the MMO landscape is better for it.
I am grateful for the time I had in it. As disappointing as the closing of was to all its players, all indications are that the game ran at a loss for such a long time.
Daybreak kept it going. Yes, it reached a time when it really was no longer feasible. Watching so many games shutter at once did feel like some doom and gloom, but in retrospect we can better see why it happened as SOE itself was shuttered. But the fact remains that the game remained operating for a long time - that wouldn't have happened under another studio. And isn't seeing LOTRO and DDO remaining in operation exactly what the fans want? Daybreak is the studio for that. It's good for LOTRO and DDO The new partnership isn't one-sided in its benefits; and are getting something out of this deal.
For one, the games are sticking around! Many LOTRO fans have been on edge for years worrying about the fate of their beloved game. And poor DDO: It has a dedicated playerbase, but do we hear much about it lately? With Turbine's obvious shift away from MMOs, the games' fates looked even more tenuous. However, with Daybreak stepping into the picture, both games have a rosier and more secure future. Consider the fact that without the Turbine name, the new studio as little clout in the business world.
No one knows Standing Stone Games; it isn't recognizable. Indie studios, even when built with established devs, generally have a tougher time in the market.
Name recognition and contacts really do mean quite a bit. With Daybreak as the publisher, Standing Stone has instant established connections. What if devs want to take the game into another market? I am not saying they do, or have any thought on the matter, but Daybreak does have experience publishing in different markets. Those connections can be invaluable.
The partnership with Daybreak also expands the skill resource pool. The devs that broke off into Standing Stone are devs who develop the game. That is awesome news for continued development! But how many of them are big on marketing? How many are experienced in PR?
The chances of a small indie studio being able to fill all the necessary roles to develop and market the games successfully are pretty slim. And face it, many indies fail precisely because of lack of marketing. Daybreak brings that experience to the mix, allowing the devs to focus on the development part that they are good at. This is a good thing. Don't worry so much about Daybreak altering the core substance of these games; as publisher, Daybreak most likely has little say in the development side of things.
The pairing just lets LOTRO and DDO keep on keeping on with its own devs while taking advantage of the bigger studio's name recognition and connections. Sounds pretty win/win to me. Can Daybreak help the games - especially DDO - be more visible in the market? I believe so. DDO was barely on my radar for so long I couldn't even recover my original account. Yet when I went back into the game, I really enjoyed myself. That title seems like a likely candidate to be shuttered. If Daybreak can bring the game back into the minds of gamers and entice them to give it another try, it would be a pretty great thing.
I am hoping the bigger studio does just that. And that's definitely a win. How does everyone feel about this? Also would anyone be interested in ressurecting this site? I'd like to recruit some volunteer admins if you are interested. If you are interested and play LotRO, then send me a PM. Lord of the Rings Online Helm's Deep beta on Friday, September 5.
A wave of invites along with a reminder to not talk about beta were sent out the day prior. Helm's Deep will be the fifth expansion for the game and is expected to launch in Fall 2013. One of the changes coming to Helm's Deep is to the Trait Tree., the LotRO Community Manager, 'The skills on the left unlock as you progress through the trees. They're not gated by Turbine Points.' With class changes incoming, a Developer Diary entry was released regarding the Burglar class. RockX discusses how he focused on making the three roles unique with focused gameplay. Head over to check out all of the Burglar class changes.
Ann 'Cyliena' Hosler, Managing Editor Follow me on Twitter.
Is a massively multiplayer game run by based on JRR Tolkien's popular fantasy fiction series. The game first went live back in 2007, but a few years ago, aiming to bring in a large audience of free players supported by a smaller group of people paying for microtransaction items. Now, after 'planning and discussing and working on this for quite some time,' Turbine's VP of Product Development Craig Alexander told TUAW in an exclusive interview that Turbine is releasing a Mac client for Lord of the Rings Online this week, bringing the free-to-play game to Apple's platform and the Mac audience. The client is now live, and can be downloaded directly. The Mac platform has been making leaps and bounds forward in options for gamers lately.
Lord Of The Rings Download
Over to Apple's personal computers recently, as have several other developers. Turbine first considered bringing Lord of the Rings Online to Mac back when the game went free-to-play, said Alexander, but the reason it took so long was because the company decided to build a native port for the game rather than depend on emulation or other similar methods. 'Trying to outsource the task just didn't make sense,' said Alexander.
Kate Paiz is the executive producer of the game, and she said that because the Mac client is native, it'll be the exact same game on the Mac as it is on the PC. 'It'll all just work natively,' she told TUAW. 'The Mac stuff will work through the same patcher.' The Mac game itself won't have any extra features or experiences exclusive to the Mac, but Paiz said the team always tries to figure out how to best welcome new players, and was thinking about the Mac client even while developing the game's latest expansion, released a few weeks ago. Alexander said that as the client moves out of beta, the company will consider making it available on Steam or other downloadable platforms.
Lotro Lord Of The Rings Online For Mac
The Mac App Store probably isn't a possibility just yet, because Turbine depends on the game's microtransactions for profit, and running those through Apple's marketplace would just cost too much at this point. But Turbine is expecting both to see current players excited to run the game natively on their favorite computers, and new players interested in a free-to-play experience on OS X.
'There haven't been a lot of MMOs or free-to-play games on the Mac yet, which we think is an opportunity, ' said Alexander. 'We're hopeful we're going to get lots of new players.' And Paiz said that Turbine is happy to have Mac users on board. 'We're very excited to welcome the Mac community firsthand. We'd like to see what this IP and this game means to them personally.'